Computer organization refers to the operational units and their interconnections that realize the architectural specifications. It focuses on the hardware components and their arrangement to execute instructions.
Instructions are commands given to a computer to perform specific tasks. Instruction codes are binary representations of these instructions.
Example: Instruction Format: Opcode (Operation Code) | Operand(s) ADD R1, R2 (Adds contents of R1 and R2) Binary Code: 0001 | 0010 | 0011
The instruction cycle consists of a series of steps performed to execute an instruction. The main phases are:
Example: Instruction: ADD R1, R2 Cycle: 1. Fetch: Retrieve ADD R1, R2 2. Decode: Identify as addition 3. Execute: Add contents of R1 and R2 4. Write Back: Store result in R1
Registers are small, high-speed storage locations within the CPU used to store intermediate data and instructions.
Register transfer involves moving data from one register to another. Micro-operations are low-level operations performed on data stored in registers.
Example: Transfer: R1 ← R2 (Copy content of R2 into R1) Micro-Operation: Add R1 + R2 → Result in R3
Memory stores data and instructions for processing. It can be classified into primary memory (RAM, ROM) and secondary memory (hard drives, SSDs).
Example: Memory Read: Fetch data from memory. Memory Write: Store data into memory.
A bus is a communication system that transfers data between components of a computer. Data transfer instructions include commands like MOV, LOAD, and STORE.
Example: MOV R1, 1000 (Move data from address 1000 to register R1)
Arithmetic Micro-Operations: Perform operations like addition, subtraction, multiplication.
Logic Micro-Operations: Perform bitwise operations like AND, OR, NOT.
Example: Arithmetic: R3 ← R1 + R2 Logic: R1 ← R1 AND R2
I/O: Facilitates communication between the CPU and external devices.
Interrupts: Signals that divert the CPU to execute an urgent task.
Example: Interrupt Handling: Save current state → Process interrupt → Restore state.
These instructions involve accessing memory locations to fetch or store data.
Example: LDA 2000 (Load data from memory address 2000 into accumulator)
Memory Interfacing: Involves connecting memory units to the CPU.
Cache Memory: A high-speed memory that stores frequently accessed data for quick retrieval.
Example: Cache Hit: Data found in cache. Cache Miss: Data not in cache, fetched from main memory.
The general register organization refers to the use of multiple registers for efficient data storage and processing within the CPU.
PUSH
and POP
instructions.Example: Registers: R1, R2, R3 Operation: ADD R1, R2 → Store result in R3
Instruction formats define how instructions are represented in memory, including the opcode and operand fields.
Example: Three Address Format: ADD R1, R2, R3 → R3 = R1 + R2
Addressing Modes determine how the operand of an instruction is accessed.
Example: Indexed Addressing: Instruction: MOV A, [1000 + R1] Operand Address: 1000 + Value in R1
Data Transfer Instructions: Move data between registers, memory, and I/O devices.
Manipulation Instructions: Perform arithmetic and logic operations.
Example: Data Transfer: MOV R1, R2 Data Manipulation: ADD R1, R2 → Store result in R1
Program control instructions direct the CPU's operation flow:
RISC: Focuses on simple instructions executed in one clock cycle.
CISC: Includes complex instructions that may take multiple cycles.
Example: RISC: ADD R1, R2 CISC: ADD R1, [MEM]
Integer Multiplication: Uses shift-and-add method.
Booth’s Algorithm: Efficient binary multiplication algorithm.
Integer Division: Repeated subtraction or binary division.
Floating-Point Representation: Represents real numbers with a mantissa and exponent.
Example: Booth’s Algorithm Multiplicand: 5 (0101) Multiplier: 3 (0011) Result: 15
Pipeline: Divides instruction execution into stages for parallelism.
Vector Processing: Performs operations on entire data vectors simultaneously.
Array processing uses multiple processing units to execute operations on arrays concurrently, enhancing performance for scientific computations.
Addition algorithms perform binary addition of two numbers. The process involves bitwise addition, handling carry bits as required.
Example: Binary Addition A = 1010 (10 in decimal) B = 1101 (13 in decimal) Result: 1010 + 1101 = 10111 (23 in decimal)
Subtraction in binary is performed using the concept of two's complement. The complement of the subtrahend is added to the minuend.
Example: Binary Subtraction A = 1010 (10 in decimal) B = 0111 (7 in decimal) Two's Complement of B = 1001 Result: 1010 + 1001 = 10011 (Ignore the carry) → 0011 (3 in decimal)
Multiplication algorithms use techniques like shift-and-add to multiply binary numbers. Booth’s algorithm is a popular method for signed binary multiplication.
Example: Multiplication Multiplicand: 5 (0101) Multiplier: 3 (0011) Result: Shift and Add → 000111 (15 in decimal)
Division algorithms divide one binary number by another using repeated subtraction or long division methods. Restoring and non-restoring division are common approaches.
Example: Binary Division Dividend: 15 (1111) Divisor: 3 (0011) Quotient: 5 (0101) Remainder: 0
Floating-point arithmetic represents real numbers using a mantissa and an exponent. Operations include addition, subtraction, multiplication, and division, requiring normalization and alignment of exponents.
Example: Numbers: 1.25 (1.25 × 10^0) and 0.75 (7.5 × 10^-1) Align Exponents: 1.25 × 10^0 + 0.075 × 10^0 = 1.325 × 10^0
Decimal arithmetic operations deal with numbers in base-10. They are performed in hardware using Binary Coded Decimal (BCD) representation.
Example: Addition in BCD: A = 9 (1001 in BCD) B = 8 (1000 in BCD) Result: Add → 1001 + 1000 = 10001 (Adjust to valid BCD → 0001 0111, which equals 17 in decimal)
Peripheral devices are external devices connected to a computer for input, output, or storage purposes. Examples include keyboards, printers, monitors, and external drives.
Examples: Input Devices: Keyboard, Mouse, Scanner Output Devices: Monitor, Printer, Speaker Storage Devices: External Hard Drive, USB Stick
The input/output interface manages communication between the CPU and peripheral devices. It includes hardware and software components like device controllers and drivers.
Example: CPU ↔ Interface ↔ Peripheral Device Data transferred using Input/Output instructions.
Asynchronous data transfer occurs when the sending and receiving devices operate independently without a common clock signal. Handshaking signals are often used to synchronize the transfer.
Example: Sender: Sends data and "Data Ready" signal. Receiver: Acknowledges with "Data Received" signal.
Data can be transferred between devices in different modes:
Priority interrupts manage multiple interrupt requests by assigning priority levels. Higher-priority interrupts are serviced first.
Example: Interrupt Levels: 1. Keyboard Input 2. Printer Error 3. Timer Overflow Priority: 3 > 2 > 1
DMA allows peripherals to transfer data directly to or from memory without CPU involvement, improving efficiency for large data transfers.
Example: Step 1: CPU initiates DMA. Step 2: DMA controller handles data transfer. Step 3: CPU resumes operation after completion.
An Input/Output Processor (IOP) is a dedicated processor that manages I/O operations, freeing the CPU for other tasks.
Example: CPU ↔ IOP ↔ Peripheral Devices IOP independently handles I/O instructions and transfers.
Serial communication transfers data one bit at a time over a single communication line. It is commonly used for long-distance communication.
Example: Protocols: RS-232, USB Data Flow: Bit-by-bit transfer (e.g., 10101010)
The evolution of Intel microprocessors shows advancements in processing power, architecture, and capabilities, starting from the basic 8-bit Intel 8085 to the highly advanced Intel Pentium series.
A microprocessor is a central processing unit (CPU) on a single chip. It performs arithmetic, logic, control, and data processing tasks.
Example: Intel 8085 Features: - 8-bit data bus - 16-bit address bus - 74 instructions - Clock speed: 3 MHz
Microprocessor architecture includes the internal and external design that defines how components interact with each other and with peripherals.
Example: Components of 8086: - ALU: Performs arithmetic and logic operations. - Registers: General purpose (AX, BX, CX, DX), segment registers (CS, DS, SS, ES). - Buses: Address bus, data bus, control bus.
The internal architecture of a microprocessor includes:
The external architecture defines how the processor interfaces with memory and I/O devices using buses:
The memory interface connects the microprocessor to RAM/ROM, while the I/O interface connects it to peripheral devices.
Example: - Memory: Address bus for memory location, data bus for data transfer. - I/O Interface: Ports for communication (e.g., serial or parallel ports).
Assembly language is a low-level programming language that provides direct control over hardware. It uses mnemonics for instructions and symbolic names for memory locations.
Example: MOV AX, 05H ; Move 5 into register AX ADD AX, 03H ; Add 3 to AX Result: AX = 08H
An assembler translates assembly language programs into machine code that can be executed by the CPU. It also generates an object file and resolves symbolic references.
Example: Source Code: MOV AX, 5 Assembler Output: 10111000 00000101 (Binary machine code)
Assembly instructions include:
Example: Instruction: ADD AX, BX Operation: Adds contents of BX to AX
A macro is a sequence of assembly instructions that can be reused in a program by defining it once and calling it multiple times.
Example: Macro Definition: SUM MACRO A, B MOV AX, A ADD AX, B ENDM Calling the Macro: SUM 5, 10
Macros simplify input/output programming by encapsulating repetitive instructions for I/O operations.
Example: Macro Definition: PRINT MACRO MESSAGE MOV DX, OFFSET MESSAGE MOV AH, 09H INT 21H ENDM Usage: PRINT "Hello, World!"
Loops in assembly language are used for repetitive tasks. Conditional and unconditional jumps control the loop execution.
Example: Loop: MOV CX, 5 ; Counter Label: DEC CX ; Decrement counter JNZ Label ; Jump if not zero
Subroutines encapsulate arithmetic or logic tasks that can be reused. They are called using the CALL
instruction and return to the caller with RET
.
Example: Subroutine: ADD_SUB: ADD AX, BX SUB AX, CX RET Main Program: CALL ADD_SUB
I/O programming in assembly involves interfacing with hardware using specific instructions like IN
and OUT
.
Example: IN AL, DX ; Read input from port DX OUT DX, AL ; Send output to port DX